Jamon - an Unexpected Journey!


Wow! welp yep... Its been a while since my last post. I meant for this to be a biweekly ordeal until I eventually finished this game. Not that I've ever actually committed a project through to launch, and to be honest this game was probably least likely to be finished, But alas(at last?) it has come to this; Two months and some change since my last Devlog.... its ready.  Let me clarify that I don't think the game is finished by any means, but I have come to the realization that I will never be satisfied with it. Every time I take 10 steps, the goal moves 20 steps further away.  

Two days after my last Devlog post I was already burnt out with this project. I don't know what it is , but every time a project becomes long term I completely lose all interest in it. It becomes like a chore and I become my 10 year old self again being told to throw out the trash and wash the dishes.Maybe its the fact that jams are so short and things are happening so fast progress feels monumental, but afterwards slowing down to a snails pace causing me to get bored. Or maybe its this deep down feeling of incompetence that I can't shake. After all, with a jam game if it isn't any good I can say "well I only had x amount of days to work on it", but this isn't the case once I've committed to seeing something through. Whatever it is... It's happen more than once before. 

After about two weeks of not working on Jamon anymore ;pretty much throwing it on towering pile of unfinished projects; My mom paid me a visit. This was just a regular visit like all the others. She doesn't live near me so we don't get to see each other very often. Maybe once or twice a year. She does the whole mom thing and starts asking what I have going on in my life at the moment. I tell her about Jamon since it was the most recent project I was working on. I let her and my younger brothers play it and they seemed to like it. I knew the game wasn't that great but I can tell they genuinely enjoyed it. This gave me a little morale boost that I needed to push me to continue to work on Jamon. I told them I would send them a download link when it was complete. Every time I talk to my mom over the phone now she asks me how "Jamonsijo" is coming along lol, and I tell her the same thing, "I'm still working on it mom but its almost done". 

Well the time has finally come where I feel I have something I would feel comfortable releasing to the world. I've had a Google developer's account for years now that has only been collecting dust, so it is going to be nice to finally have something up on it. My expectations for this game aren't high, but I'm very glad that I stuck with it and pushed to the very end. I learned many new things that I can apply to my future projects, but most of all just being able to finally say that I finished something feels great.  

Special Thanks to

  • Adam Dayton from Sac Jammers Discord for helping me test and providing valuable feedback
  • Tim Ruswick from GameDevUnderground for providing helpful daily content as well as having a kickass stream to hang out in on fridays.
  • Opengameart and all Its creators for providing quality assets. 
  •  But most importantly I would like to thank my Mom because  she is the best!


Files

jamongame.jar 19 MB
May 12, 2018

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